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Lecture 1 | Position & Displacement

Average Quantities

Lecture 1 | Position & Displacement

Average Quantities

Kinematics is the study of motion through describing and relating the position ($\overrightarrow{r}$), velocity $(\overrightarrow{v})$, and acceleration ($\overrightarrow{a}$) of a system. Average Quantities involves taking snapshots in time of an initial and final state of a system and finding the average of the above quantities. This section is also intended to practice vector mathematics. Operations, like adding or subtracting vectors, is a very important skill in almost all of physics, including kinematics.

One minute motivation: distance vs. displacement!

One Minute Motivation: Distance vs. Displacement

Pre-lecture Study Resources

Watch the pre-lecture videos and read through the OpenStax text before doing the pre-lecture homework or attending class.

Average Quantities | Position and Displacement

You can define a position vector by it's x and y components.

$\overrightarrow{r}=\langle x, y \rangle$

You can also define the change in position (or displacement) as the final position minus the initial position.

$\Delta \overrightarrow{r}=\overrightarrow{r}_f - \overrightarrow{r}_i$

The vector diagram for a situation like this is below. In the case of position vectors, it is also what a birds-eye view might see. The axis, with origin o, defines the point <0, 0> and the positive $\hat{x}$ and positive $\hat{y}$ directions. (Note: the symbol $\hat{x}$ is called x hat and can be thought of as a way to show which direction is the positive x direction. It is technically a unit vector but that formality is unnecessary at this point.) You could imagine an object that begins at point q and after some time, ends at point p. The change in position, labeled $\Delta \overrightarrow{r}_{qp}$ points from the initial position q, to the final position p.

Required Videos

This OpenStax section covers Position and Displacement.

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Acceleration Algebraic Addition of Vectors Average Acceleration Average Speed Average Velocity Axis Cartesian Coordinates Component Decomposition Displacement Displacement Vector Free Fall Free Fall Acceleration Graphical Addition Kinematics Launch Angle Magnitude Motion Motion Diagram Order-of-Magnitude Estimate Particle Model Period Position Position Vector Position vs. Time Graph Projectile Projectile Motion Quadrants Radians Reference Frame Representation of Knowledge Resultant Vector Scalar Quantity SI Units Significant Figures Speed Time Interval Trajectory Translational Motion Turning Point Uniform Circular Motion Uniform Motion Uniformly Accelerated Motion Unit Vector ( i , j ) Vector Component Vector Quantity Velocity Velocity Vector Velocity vs. Time Graph Zero Vector

Kinematics

Key Terms