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Lecture 2 | 2D Conservation of Momentum

Conservation of Momentum

Lecture 2 | 2D Conservation of Momentum

Conservation of Momentum

Conservation of Momentum in 2 dimensions follows the same fundamental equations and principles as in 1 dimension. The main difference is that you must use a component analysis and conserve momentum in in both x and y directions.

Check out the Space Blog for a primer on the subject.

Pre-lecture Study Resources

Read the BoxSand Introduction and watch the pre-lecture videos before doing the pre-lecture homework or attending class. If you have time, or would like more preparation, please read the OpenStax textbook and/or try the fundamental examples provided below.

Momentum | Conservation of Momentum

The impulse momentum theorem states that the change in momentum on a system is equal to the average net force multiplied by the change in time.

$\Delta{}\vec{p} = \Sigma{}\overline{\vec{F}}_{external}\Delta t$

If the right-hand-side of this equation is zero or approximately zero, than the left-hand-side must also be very small. When this condition is met, the change in momentum of a system is zero. This often is the case when collisions occur if you include the objects colliding into your system. If you consider two billiard balls colliding, individually they have the force from the other billiard ball acting on them, which in turn changes their momentum during the collision. If you include both balls in your system though, and draw a dotted line around both, then the force between them becomes an internal force and the net external force is very small during the collision. The normal force from the table cancels out the gravitational force. The force from friction on the table may be considered a net external force while the balls interact but this happens so quickly that $Delta t$ is very small. Thus the impulse acting on the system is approximately zero and the net momentum does not change. This can mathematically be applied with the following.

if $\Sigma{}\overline{\vec{F}}_{external} \Delta t \approx 0$, then $\sum{\vec{p}_i} = \sum{\vec{p}_f}$

The appropriate physical representation to analyze the interaction is a vector operation of addition of momentum, like that shown below.

Required Videos

Openstax Section 8.6 | Collisions of Point Masses in Two Dimensions

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