Skip to main content

Lecture 1 | 2D Kinematics

2D Kinematics

Lecture 1 | 2D Kinematics

2D Kinematics

Similar to the previous section, 1D kinematics, this section quantifies the movement of objects. This time it will take into account movement in more than one dimension, for example a car driving in a parking lot or an astronaut in outer space.

Take a look at this introduction to 2D kinematics

Vectors and 2D Motion: Crash Course Physics #4

Pre-lecture Study Resources

Read the BoxSand Introduction and watch the pre-lecture videos before doing the pre-lecture homework or attending class. If you have time, or would like more preparation, please read the OpenStax textbook and/or try the fundamental examples provided below.

2-D Kinematics| 2-D Kinematics

Motion obviously is not always along a straight line and two or three dimensional analysis is required. Here we will focus on two dimensions since including the third dimension add difficulties that are not necessary to illuminate the essence of the concept. The position of an object can be defined by it's position vector,

$\overrightarrow{r}=\langle x, y \rangle$

where x and y are the coordinates of the object relative to the origin. Similarly you can define the velocity and acceleration as vectors.

$\overrightarrow{v}=\langle v_x, v_y \rangle$

$\overrightarrow{a}=\langle a_x, a_y \rangle$

The vector nature of position, velocity and acceleration, allows us to break problem down to each separate component. This means you can have a set of constant acceleration kinematic equations for just the x-component,

$x_f = x_i+v_{i_x} \Delta t + \frac{1}{2} a_x \Delta t ^2$

$v_{f_x} = v_{i_x} + a_x \Delta t$

$v_{f_x}^2 =v_{i_x}^2+2a_x \Delta x$

and also a set for the y-component.

$y_f = y_i+v_{i_y} \Delta t + \frac{1}{2} a_y \Delta t ^2$

$v_{f_y} = v_{i_y} + a_y \Delta t$

$v_{f_y}^2 =v_{i_y}^2+2a_y \Delta y$

This ability to decouple the motion along one direction from another direction, perpendicular to the first, helps a great deal in analyzing motion. The feature that it brings along though, is that now you have doubled the number of kinematic variables and possible equations. Organization is key and setting up a table of known and unknown variables, for the x and y directions separately, will help with all this information.

Note that the kinematic equations can also be written in vector notation, for example,

$\overrightarrow{r}_f = \overrightarrow{r}_i+\overrightarrow{v}_i \Delta t + \frac{1}{2} \overrightarrow{a} \Delta t ^2$

which implies more than one equation, one for each component, x, y, and z. When ever you see a vector symbol on anything, think of that thing being more than one thing.

The Excel File below can be used to study motion in 2 dimensions.

Click Here for 2-D Motion Excel File

Required Videos

Section 3.1 Introduces kinematics in 2-D

Image
OpenStax College Text Book Logo

Section 3.2 covers vector addition and subtraction methods, which may be review at this point.

Image
OpenStax College Text Book Logo

Section 3.3 expands on vector addtion and subtraction but also may be review at this point.

Image
OpenStax College Text Book Logo
Acceleration Algebraic Addition of Vectors Average Acceleration Average Speed Average Velocity Axis Cartesian Coordinates Component Decomposition Displacement Displacement Vector Free Fall Free Fall Acceleration Graphical Addition Kinematics Launch Angle Magnitude Motion Motion Diagram Order-of-Magnitude Estimate Particle Model Period Position Position Vector Position vs. Time Graph Projectile Projectile Motion Quadrants Radians Reference Frame Representation of Knowledge Resultant Vector Scalar Quantity SI Units Significant Figures Speed Time Interval Trajectory Translational Motion Turning Point Uniform Circular Motion Uniform Motion Uniformly Accelerated Motion Unit Vector ( i , j ) Vector Component Vector Quantity Velocity Velocity Vector Velocity vs. Time Graph Zero Vector

Kinematics

Key Terms