Kinematics
Kinematics
The branch of physics that studies how an object moves without regard to causes such as forces. It is based on five main variables; displacement, initial velocity, final velocity, acceleration, and time.
- 1D Kinematics
- Acceleration Constraint
- Algebraic Addition of Vectors
- Average Acceleration
- Average Speed
- Average Velocity
- Axis
- Cartesian Coordinates
- Component
- Decomposition
- Displacement
- Displacement Vector
- Free Fall
- Free Fall Acceleration
- Graphical Addition
- Kinematics
- Launch Angle
- Magnitude
- Mechanics
- Motion
- Motion Diagram
- Order-of-Magnitude Estimate
- Particle Model
- Period
- Position
- Position Vector
- Position vs. Time Graph
- Projectile
- Projectile Motion
- Quadrants
- Radians
- Reference Frame
- Representation of Knowledge
- Resultant Vector
- Scalar Quantity
- SI Units
- Significant Figures
- Speed
- Time Interval
- Trajectory
- Translational Motion
- Turning Point
- Uniform Circular Motion
- Uniform Motion
- Uniformly Accelerated Motion
- Unit Vector ( i , j )
- Vector Component
- Vector Quantity
- Velocity
- Velocity Vector
- Velocity vs. Time Graph
- Zero Vector
- Lecture 1 | Graphical Analysis
- Lecture 2 | Average Velocity & Acceleration
- Lecture 1 | Position & Displacement
- Lecture 2 | Vectors
- Lecture 2 | Forces & Uniform Circular Motion
- Lecture 2 | Projectile Motion
- Lecture 1 | 2D Kinematics
- Lecture 2 | 1D Kinematics Problem Solving Strategies
- Lecture 1 | 1D Kinematics of Constant Acceleration
- Lecture 1 | 1D Conservation of Momentum
- Physics Dictionary